![]() When starting a run, you’ll need to choose a team of two characters to face the dangerous world of Roguebook. You’ll discover additional cards, things to tweak your existing cards, and more brushes and ink to fill in more of the map. Your two heroes will use brushes and ink to gradually reveal the map and find gold to buy items in the chapter’s shop. Carefully choosing a card to attack a boss GameplayĪ successful run through Roguebook will see you traversing three randomly generated chapters, each ending with one of three boss battles. Each chapter starts with a mostly blank canvas. Use your brushes and ink to fill in the map as you go! If you enjoy this review, why not check out my Not Tonight 2 review here. Build your deck from hundreds of cards as you play through each unique randomly generated run. Have we been dealt a duff hand, or are we going to be flush with success? Read on to find out more! You’ve got to know when to hold ’em.Ĭhoose your team of two legendary heroes and enter the pages of the Roguebook. When first watching the trailer for Roguebook it tickled the part of my brain that fell for Hearthstone years ago. The game expands upon Abrakam’s previous game, Faeria and plays out on the pages of its Book of Lore. The in-depth combat, paired with the enticing deck-building mechanic, makes this a must play for fans of this genre.Roguebook is a roguelike deck-builder from developer Abrakam, Richard Garfield (of Magic the Gathering fame) and publisher Nacon. Roguebook is a challenging, engaging, and strategy-focused adventure where one wrong move can ruin you.and have you clicking that ‘Next Run’ button immediately. Balancing between the four playable characters seems a bit out of whack ![]() Overarching story is minimal, with some world building + Runs are satisfying, regardless of how you end + Modifications and customization offers numerous types of gameplays styles + In-depth card system with over 400 cards ![]() Though these little scenarios are a bit of fun, I mostly just wished I could go back to the deck building and fighting mechanics, the real highlights for me.Īvailability: PC (Steam), Switch, and Xbox (Coming to PS4 later) Sometimes absolutely nothing happens, sometimes I get a rare item, and sometimes I’m thrown into an unexpected fight against a horde of enemies. I’ve encountered maybe a dozen of these and they all range in scope and outcomes. However, on somewhat rare occasions, you’ll encounter various events where you need to choose an outcome (which I can gather is Roguebook’s attempt at building the world out further). Unfortunately, the overarching story is a bit lacking, which was a disappointment. And luckily, the more you play and experiment in Roguebook, the more it rewards you with the ability to succeed. Having the magical gears turn in your head until a four-card combination, paired with some passive abilities, absolutely devastated your enemies, is one of those ‘oh yea, I’m a genius moments’. In addition to the modifications, I kept digging myself into a hole on how to master numerous forms and techniques to combine to optimize each of my turns. Luckily, you do gain scrolls to upgrade certain items to help you on future runs (more potions hidden in the map, increased odds, etc). However, sometimes the cards aren’t in your favor (pun intended), and you get cards that don’t mesh well together or you get nothing when you’re exploring the map to help prepare for the level’s boss. It’s been fantastic testing these combinations out, plus layering on the bonuses and effects from the characters themselves, to get a really satisfying and successful outcome. If you combine that card with a gem that replicates it during the game, you now have three copies of that card in which you can efficiently use. Or you have an amazing card that costs nothing, but you wish you had more of it. ![]() With a certain gem, you can decrease the cost, making it much more of a power play for you. Let’s say, for example, you have a great card, but it costs just a bit too much energy to make it viable for you. What I found immensely engaging was the ability to modify your cards with certain runes or sacrifices. ![]()
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